Post by AJ Shepard on Jul 20, 2009 22:49:33 GMT -5
This Database has the eight Gundams that are needed, I will add more later as Celestial Being has more openings.
Quick note, the Gundam named '00' is pronounce Double oh (Like 007)
Quick note #2, I highly doubt Nadleeh and Seraphim will be used, I added them so you would know about them if you pick Virtue or Seravee. Also to use the trial system you need quantum brain waves.
Available
Reserved
Taken
Ship Name[/b]
Voyager CBS-80[/b]
Tactical Forecaster: TBA
Helmsman: TBA
Weapons Controller: TBA
Doctor: TBA
Engineer: Amanda Isenberg
Tactical Operator #1: TBA
Tactical Operator #2: TBA
Info:
CBS-70 Ptolemaios
Voyager is a Modified version of Ptolemy, it features weapons and systems which Ptolemy did not have.
Fighting Style:
The ship has atmospheric re-entry capabilities and capable of returning to space on its own. It's GN Field is generated by particle vents throughout the ship's hull, but not an absolute defense as it can still suffer hull damage from close range enemy fire. he ship rarely sees combat as it's GN particles create a natural cloaking effect against electronic sensors.
Armaments:
GN Cannon
The GN Cannons are a pair of particle beam cannons on the top of each side of their catapult launchers. The design and firing capabilities are similar to that of GNR-001 GN Arms. The beam canons are fixed stationary weapons and depends on the helm of Ptolemy to change the angle of the ship to adjust their firing solutions against enemy units.
GN Cannon Turret
These beam cannons are very similar to the four forward-firing guns, but are mounted on movable turrets on the sides of the ship's forward section.
GN Flak Cannon
These small cannons are intended for anti-aircraft/anti-MS defense. Six of them are clustered around Voyager's nose.
Systems:
GN Field
E-Sensors
Aviation Mode
Atmospheric Re-Entry
Stealth System
Optical Camouflage
Optical Camouflage is a holographic projection stealth system that creates an illusionary image of its surroundings to avoid visual detection. The system is only meant to avoid visual detection from visual sensors and observation satellites at far distances, not upon close range though. Upon close range observation, the camouflage is obvious to the naked eye as the holographic grid creates overlapping image folds at the edge of the camouflage.
High GN particle dispersal
Accommodations:
Bridge
Food & Quarters
Tactical Room
Mobile Suit Hangers x 4
Exia GN-001
Pilot: Samus
Info:
Gundam Exia
Fighting Style:
Exia near-exclusively uses its GN Sword/Rifle in battle. Due to its lack of ranged weaponry, Exia's preferred mode of combat is high speed melee combat, using the GN Blades to disarm and/or destroy enemies quickly and efficiently. When facing stronger opponents Exia uses the beam sabers for faster combat maneuvers. The GN Rifle is rarely used unless engaging opponents at long range.
Exia can dock with the GN Arms to drastically enhance its firepower, or use its Trans-Am system to increase its speed to far beyond anything that can match it.
Exia's GN Sword was carefully designed to disperse GN Field defenses, as a countermeasure against Gundam technology falling into the wrong hands
Armaments:
Seven Swords System
GN Sword / Rifle
GN Long Blade & Short Blade
GN Beam Saber & Beam Dagger
GN Vulcan Cannon
GN Shield
Systems:
Trans-Am System (used by all Gundams)
Optical Camouflage
More info can be found in the Wiki[/i]
Dynames GN-002
Pilot: TBA
Info:
Gundam Dynames
Fighting Style:
As its primary armament is the long-range GN Rifle, Dynames is almost exclusively used as a sniper, taking up a well-hidden position and dispatching targets from afar while Exia draws the attention and fire of the enemies. If forced into mid-range or close-range combat, Dynames switches from the Rifle to its GN Pistols, wielded akimbo. In most situations, The Pilot only performs aiming and firing, with all remaining tasks (including evasion, movement, and control of the GN Full Shield) relegated to Haro. In very short range, Dynames prefers to use its GN Missiles, using its beam sabers only as a last resort.
Though rarely used, Dynames has a special rifle with which it is capable of firing on orbital targets from the ground. It is also capable of docking with the GN Arms support craft to boost its firepower enormously.
Armaments:
GN Sniper Rifle
GN Beam Pistol
GN Beam Saber
GN Shield & Full-Shield
Super Substratospheric Altitude Gun
GN Missiles
Systems:
Sniper Mode
Full Shield Defense System
Trans-Am System
Kyrios GN-003
Pilot: AJ
Info:
Gundam Kyrios
Fighting Style:
Fighter Mode
While in an fighter configuration, Kyrios duals as a jet fighter/bomber. During missions that requires fast hit-and-run tactics the tail unit can fire missiles to either destroy incoming aerial units or specific ground targets. It also carries bombs within the "underbelly" of the tail unit. Because of Kyrios' GN Drives, the fighter is capable of carrying weight that no mobile suit can transport. Thus the tail unit can only be utilized by Kyrios. Without the "tail unit" and its weapon compliments, Kyrios resorts to dog fighting, using its GN Submachine Gun.
Mobile Suit Mode
While in mobile suit mode, Kyrios often performs high speed maneuvers of hit-and-run tactics while firing a barrage with its GN submachine gun to cause chaos on the ground. Even though Kyrios has 2 beam sabers, it often resorts its GN Shield for melee combat. The GN Shield transforms into a pincer claw to capture its targets and destroy them with a hidden blade between the claws that incinerates metal upon contact.
Armaments:
GN Beam Submachine Gun
GN Beam Saber
GN Shield/Heat Blade
Tail Unit
GN Tail Booster
Systems:
Trans Am System[/i]
Virtue GN-005 | Nadleeh GN-004
Pilot: TBA
Info:
Gundam Virtue | Gundam Nadleeh
Quick Note: Virtue is the main form used more then Nadleeh
Fighting Style Virtue:
Virtue relies on its overwhelming firepower to destroy its enemies from mid-to-long range, with almost no capabilities in melee combat. Because Virtue's GN Bazooka requires a recharge time after each shot, it depends on its armor and GN Field for protection while recharging. Should opponents attack Virtue while recharging, it can still attack using its dual GN Cannons. However, these same countermeasures are also Virtue's greatest weakness. While the GN Bazooka can be fired through the GN Field, the GN Cannons cannot, requiring Virtue to drop the field while it fires. Its bulky, heavy armor and weaponry also makes Virtue a liability in close-range or high-speed combat.
Fighting Style Nadleeh:
Nadleeh is not designed for normal combat, but rather as a deployment platform for the Trial System. With a link to Veda, Nadleeh allows people with quantum brain waves to fulfill their role as judge, emitting frequencies which can completely disable any mobile suit also linked to Veda. With the suit disabled, Nadleeh can then serve as executioner with its beam sabers. While Nadleeh can be deployed sans the Virtue armor, replaced with a beam rifle and shield, its performance is lackluster compared to the other Gundams.
(Link to Veda is currently off-line)
Armaments Virtue:
GN Bazooka
GN Cannons
GN Beam Saber
GN Field
Armaments Nadleeh:
GN Beam Rifle
GN Shield
GN Beam Saber
Systems Virtue:
Burst Mode
Trans-Am System
Systems Nadleeh:
Trial System
Trans-Am System
Argo CBS-84[/b]
Tactical Forecaster: TBA
Helmsman: TBA
Weapons Controller: TBA
Doctor: TBA
Engineer: TBA
Tactical Operator #1: TBA
Tactical Operator #2: TBA
Info:
CBS-74 Ptolemaios ll
Again just like Voyager, Argo is based upon Ptolemaios ll
Fighting Style:
Argo is a multi-purpose MS transport carrier, capable of operating in space, atmosphere, and sea. Argo overall is designed to be a self sustainable warship, capable of providing combat support to their Gundams and/or Meisters in various combat situations on extended periods of time. The ship has atmospheric re-entry capabilities and capable of returning to space on its own. In addition, Argo is also a submarine. The ship is capable of diving underwater for infiltration and stealth operations.
The ship no longer uses a docking ring for launching Gundams or portable MS containers, it has a large MS container bay that directly loads their Gundams onto the two linear catapults to launch mobile units in shorter launching times. The MS container bay of the ship was designed to accommodate their Gundams and mobile support units. During underwater operations, the bottom of the bay can open for underwater launching or retrieval.
The ship is loaded with an arsenal of weapons for self defensive/offensive purposes and able to hold its own without the need of a Gundam. The ship can traditionally use high GN particle dispersal for stealth and GN Field for protection, but also have a holographic camouflage system to avoid detection. The ship was also designed to utilize the power of the Gundams, when speed and power is needed, the ship can utilize the Gundam's Trans-Am system to temporarily enhance it's capabilities and launch straight into space.
Armaments:
GN Large Missile Launcher
These large missile launchers all face directly forward, in four clusters of three launchers each. They fire large GN Missiles suitable for use against warships or even large fixed structures.
GN Missile Launcher
Argo also has a total of 38 smaller vertical missile launchers, capable of firing an array of missiles against enemy mobile suits. The launchers are arrayed in four rows of four (located on the top of the aft section, just forward of the engines), two rows of five (on the underside of the aft section, directly below the topside launchers), and two rows of six (on the underside of the forward section, just aft of the torpedo launchers).
GN Missiles
The GN Missiles are multi-purpose ordinance, capable of being modified for specific purposes in a combat situation. The explosive cluster-jamming missiles are a recent addition to the ship's arsenal. The ship can prepare missiles to be concentrated with explosive particles that could jam enemy sensors and explode on contact. When fired, they can detonate at a specified distance and release explosive particles to confuse, damage, and blind incoming enemy units. The particles are also highly explosive and can ignite an entire area of space, limited to particle dispersal. A particle beam can ignite the field and incinerate everything within the particle field. The missiles can also be prepared to unleash a smokescreen along with explosive-jamming particles. The traditional ordinance are tracking missiles, loaded with GN particles that disperse on contact to overwhelm an enemy MS frame to explode in seconds.
GN Torpedo Launcher
The torpedo launcher is located at the bottom-front area of Argo, in between the MS container bays. The weapons platform is a 4-tube launcher, but can fire torpedoes individually if necessary.
GN Torpedo
Just like GN Missiles, the torpedoes can be prepared to fire specific types of ordinance for underwater and underwater-to-surface firing. The torpedoes can traditionally track and detonate on contact or be modified as a countermeasure, such as concentrated GN particle dispersal and/or smokescreen.
GN Cannon
GN Cannon Turret
GN Flak Cannon
Systems:
Trans-Am
Argo was designed to utilize the power of Trans-Am through it's GN Drives. The ship itself does have a Trans-Am system, utilizing the pre-stored particles in its particle storage tanks; it can be used only for a very brief period of time. For the ship to maintain Trans-Am at extended time period(s), at least one Gundam (and more) is needed to supply additional particles to power the carrier. The Gundam's particle generation can be redirected to temporarily improve the performance of any specific system(e.g. engines, GN Field etc.). It's unclear what the ship's particle output and tolerance are when utilizing such high GN particle energies, but Argo was designed to siphon GN particles from all four Gundams for maximum potential.
Optical Camouflage
Accommodations:
Bridge
Sub-Bridge
Food & Quarters
Tactical Room
Observation Room(s)
Weapons & Supplies
MS Containers
00 GN-0000
Pilot: TBA
Info:
00 Gundam
Fighting Style:
A tactical drawback of the Twin Drive System is the way the GN Drives are mounted upon 00's shoulders. They aren't shielded and depend on the pilot's capabilities to compensate 00's weaknesses/deficiencies. Should 00 Gundam lose a GN Drive in combat, it can still operate, but have difficulty of executing higher functions because the unit has high GN particle requirements.
Because 00 is an experimental MS, the unit also suffers from power stability issues and requires constant maintenance. 00's Twin Drive System was imperfect and requires 0 Raiser (00 Raiser) to safely execute Trans-Am and provide protection upon the GN Drives. (0 Raiser is not complete yet in this RP therefore 00 still has power issues. 00 can use it's Trans-am system but it can overload the twin drive system and it can even destroy it making 00 inoperable)
Armaments:
GN Sword II
Rifle Mode
Sword Mode
Beam Saber Mode
GN Beam Saber
GN Shield
Systems:
GN Field
Twin Drive System
Trans-Am System
Support Unit:
0 Raiser GNR-010
Pilot: TBA (Note: The Pilot of the 0 Raiser will mostly just fly the 0 Raiser to dock with the 00 Gundam to make the 00 Raiser. And while it can fight by itself the weapons it has are mostly used to clear the way so the 0 Raiser can reach the 00 Gundam)
Info:
0 Raiser
Fighting Style:
0 Raiser uses large GN Condenser as its main power source and is designed to charge using 00's GN Particles when docked. It can be used in combat independently or when docked, and also stabilizes 00's Twin Drive System. 0 Raiser is loosely autonomous with the aid of a Haro unit, capable of assisting 00 Gundam in combat and docking sequence; the unit has a cockpit for manual pilot control. When combined with 0 Raiser (through a laser guided docking sequence), the Twin Drive System is stabilized, and Trans-Am is fully operational.
Armaments:
GN Micro Missile
Upon hitting the target, it will inject GN Particles, destroying it from the inside. Suitable against huge targets like warships, 0 Raiser's missiles are smaller compared to those used by Gundams, so more can be stored in 0 Raiser. Because of improvements in compression technology, the power loss as a result of smaller size is nil. The weapon is target seeking, so it's a very important armament for the civilian Pilot, who is not suitable to battle. Usable when docked.
GN Beam Machine Gun
Beam cannon using GN Particles, 0 Raiser's main armament. It's firing rate is higher than a beam rifle, but weaker. The same weapon is used in Kyrios and Arios. This weapon uses up a lot of GN Particles, for 0 Raiser which is not equipped with a GN Drive, there's a limit of use. However, since the pilot is not very active in the battlefield, the energy consumption is not a problem. Usable when docked.
GN Vulcan
Systems:
Sensor Unit
Equipped in front of 0 Raiser, it includes multiple sensors, and more powerful than those equipped in MS. Used for data gathering in battle, and send the information to other MS. To fully utilize this system, a pilot and a Haro is needed.
Trans-Am
00 Gundam + 0 Raiser
00 Raiser (Double oh Raiser)
Pilot: TBA (As in The Pilot of 00 Gundam)
Co-Pilot: TBA (As in the Pilot of 0 Raiser)
Info: The 00 Raiser is achieved by docking 00 Gundam with the 0 Raiser. The 00 Raiser stabilizes the Trans-Am allowing 00 to use it while in this form.
Armaments:
The 00 Raiser has all the armaments of the 00 Gundam and the 0 Raiser.
Systems:
Raiser System
The Raiser System is the peripheral power of 0 Raiser when docked with 00 Gundam. In the 00 Raiser form, synchronous particle generation reaches 100% production (approx 87% without 0 Raiser) and gives 00 Gundam enhanced speed and power; while 0 Raiser can be used without a pilot, it requires one for complicated functions when it comes to calibrations, system adjustments, and mechanical control to effectively utilize the system. It's an overall massive GN particle charge that allows 00 Raiser to perform high energy consuming functions such as the Trans-Am Raiser System.
Trans-Am Raiser
Trans-Am Raiser is the execution of Trans-Am System in conjunction with 00's Twin Drive System in its 00 Raiser form. With 0 Raiser's GN particle stabilizer/regulator equipment, Trans-Am can be safely executed and the GN particle output is enhanced approximately 300%; GN particle generation is known to reach higher thresholds, 7x and beyond. When activated, 00 Raiser can utilize Trans-Am approximately 2-3 times longer the duration of a single GN Drive and can combine the forward GN binders from 0 Raiser and GN Swords to create Raiser Sword (massive beam saber) that can extend at great distances to cut down large objects like battle cruisers and satellite weapons.
Trans-Am Burst
A special hidden ability of 00 Raiser triggered by a biometric scan upon detection of a true Innovator pilot, the Twin Drive System in conjunction with Trans-Am Raiser and the Innovator abilities of Setsuna, Trans-Am Burst super accelerates particle generation and floods a large area of space with concentrated GN particles in a green rainbow-like hue. The particles it generates has a similar effect to Trans-Am Raiser. Those within the particle cloud will have temporary telepathic communication at an extended period of time, relative to particle density in space. The system expands human consciousness (Setsuna's will) through purified GN particles that has the ability to disrupt quantum brainwaves, repel nearby mobile suits, and distract enemy combatants as one large bursting energy wave. As a health benefit people afflicted with GN particle poisoning will be relieved of their symptoms and/or healed as a result of it. The full capabilities of this system are unclear.
Cherudim GN-006
Pilot:TBA
Info:
Cherudim Gundam
Fighting Style:
As Dynames' successor, the unit is another sniper mobile suit. Cherudim is equipped with a dedicated precision targeting camera located in its forehead (above the V-Fin) similar to Dynames. It executes sniper mode by exposing its forehead scope and lowering a gun module within the thingypit for pilot control. The thingypit also contains a docking interface for the Pilot's Haro for system delegation(s). Cherudim's primary armament is its GN Sniper Rifle II, which is stored on the right MS shoulder. The weapon can switch in between as a long range beam rifle and/or a short-to-medium range three-barrel sub-machine beam gun. The dual functions of the weapons were meant to increase combat efficiency and survivability of Cherudim as the predecessor unit had combat deficiencies with single purpose weapons. Its other weapons are a pair of beam pistols and shield bit system.
The beam pistols are generally used for short range-to-melee combat situations as the pair of guns duals as axes with anti-beam coating against beam sabers. When in dangerous situations, the shield bits can be deployed to help defend Cherudim and fend off enemy opponents by defensive shielding and firing. In desperate situations, Cherudim can execute Trans-Am to increase the Gundam’s speed, power, and strength to its overall systems for greater combat efficiency.
Cherudim would later receive new power-up components to further increase combat efficiency and survivability. CB engineers installed six GN Rifle Bits and an extra pair of beam pistols for the unit. The shield bits were short range weapons and Cherudim only had its rifle for long range firing. The new bits have extended range for firing, giving Cherudim 6 additional guns for long range shooting and shielding. With the new upgrades, Cherudim has evolved more into a heavy arms assault type Gundam than its original sniper orientation.
Armaments:
GN Sniper Gun II
GN Beam Pistol II
GN Shield Bits
GN Missiles
GN Rifle Bits
Systems:
Bit Control System
Defense Mode
Assault Mode
Trans-Am System
Holographic Sniping System(used with Trans-Am)
Arios GN-007
Pilot: TBA
Info:
Arios Gundam
Fighting Style:
Mobile Suit Mode
ust like its predecessor, it carries a twin beam rifle as it's primary weapon and a pair of beam sabers for melee combat. Arios' forearms contains sub-machine guns for rapid fire to spray a hail of beam fire against enemy units and can attack at greater speeds. It carries two GN Beam Shield emitters on its shoulders that can generate a protective GN field, thus a physical hand-held shield was not made.
Arios was later fitted with a GN Heavy Weapons attachment. It sports a more powerful new beam rifle and dual back-mounted missile launcher packs to increase combat potential and survivability . Arios can now vaporize enemy MS units with a single shot and manage more enemy units with missiles that can destroy or divert off enemy combatants.
Flight Mode
The new fighter body of Arios is meant for high speed flight and combat. The unit also duals as a semi-mobile armor against enemy units. Kyrios originally had a GN Shield that could transform into a pincer claw weapon that could grab enemy units and destroy them with an electro-blade. While Arios has no physical shield, the pincer-claw aspect was incorporated into the design of the front body of Arios's fighter form. When transformed, Arios can grab enemy units and can either remove a mobile suit out of the combat zone or literally clip them down with its GN particle infused pincer.
To increase the effectiveness and survivability of combat, GN Archer was added to Arios' overall arsenal. The unit was originally meant to be a new generation of Kyrios' GN Tail Booster, but CB engineers evolved the design of the tail booster into a transformable MS unit for Arios. GN Archer is still a Tail Booster unit, granting Arios greater speed, maneuverability, and additional firepower with GN Missiles; the GN Cannon aspect of the original Tail Booster was never incorporated. GN Archer can break off from Arios for independent combat to help relief Arios on missions, but need to return to Arios to recharge as the unit is dependent on GN particles.
Armaments:
GN Twin Beam Rifle
GN Beam Saber
GN Beam Shield
GN Vulcan
GN Sub-Machine Gun
GN Long Beam Rifle
GN Booster Unit
Systems:
Trans-Am System
Support Unit
GN Archer GNR-101 (Gun Archer)
Pilot: TBA
Info:
GN Archer
Fighting Style:
Fighter Mode
As a fighter, GN Archer is capable of high speed combat and have GN-missiles to defend/attack against enemy MS units. It's arsenal is limited in this form as it's main purpose is to enhance the speed, power, and maneuverability to Arios Gundam as its Tail Booster unit. Arios has no remote control(s) over GN Archer, the unit depends on the pilot to take action in combat situations. The unit can detach from Arios and independently fight to help divert attention from Arios or reduce Arios' burden in combat situations; regardless what actions the pilot makes, the unit is still dependent on GN particles to continuously fight.
GN Archer must always return and dock with Arios in fighter mode to recharge its GN- condenser(s) for extended fights. It's considered GN Archer's weakness as the unit forces Arios to transform (regardless of the situation) to recharge the unit to fight or would eventually power down. Under certain situations, this can become a liability as GN Archer hinders Arios to properly combat enemy units. Another unexplained design was its beam rifles can't be used in Fighter mode, a feature capable from Arios. GN Archer would be far more efficient in combat had its guns were usable in flight, but for unexplained reasons, the guns are facing backwards and can't be fired unless in MS mode.
MS Mode
In mobile suit form, GN Archer has two wide spread beam rifles to attack enemy units. The GN Missile Launcher upon its back can still fire salvos of missiles against enemy units to help Arios fend off enemy targets. GN Archer's combat capabilities are comparatively lesser than the Gundams, but it's capabilities rivals any GNX III and/or Aheads in the battlefield; the lack of a GN Drive limits its operation in combat.
Armaments:
GN Beam Rifle X2
GN Vulcan X2
GN Missiles
GN Beam Saber X2
Systems:
None
Seravee GN-008 | Seraphim GN-009
Pilot: TBA
Info:
Seravee Gundam | Seraphim Gundam
Fighting Style Seravee:
Seravee is an overall improvement to its predecessor, Gundam Virtue. Like Virtue, Saravee executes overwhelming firepower suppression against numerically superior opposition and has thick armor for protection; as the successor to Virtue, this unit has notable differences in its armaments and capabilities.
eravee's forearm armor has a built in compartment to hold its beam saber. Instead of traditionally having the beam saber at the torso of a Gundam, Seravee can quickly draw it out of its forearm for combat. The four GN Cannons, located on the shoulders and knees, provide greater fire coverage. Hidden within the four GN Cannons of Seravee are additional MS arms, giving Seravee a total of 6 arms with 6 beam sabers for melee combat. This hidden feature was designed to allow Seravee handle melee combat efficiently and to compensate its deficiencies as additional countermeasure(s).
The design of Seravee's armor was meant for efficient GN particle dispersal for both offensive/defensive measures. In addition, the rear face of Seravee (Seraphim) helps boost GN Field strength when encountering heavy weapons fire and melee engagements. The GN Field generated by Seravee works in conjunction with the weapons systems. Virtue had a lag time in between GN Field generation/regeneration when dropping the field for firing the GN Cannons. Seravee's armor not only can rapidly generate/regenerate a GN Field, but also uses the GN Field to enhance the firepower of the GN Cannons and GN Bazooka when firing.
Seravee would later receive GN Heavy Weapons components for higher combat efficiency and survivability. Seravee was given GN Verniers on its back, GN Field enhancement parts on its shoulders and legs, and 2 GN Cannons on its hips. The 2 additional GN Cannons give Seravee a new total of 6 GN Cannons, but the new cannons are simply fixed weapons and can't transform into MS arms. The new silhouette overall gives Seravee greater firepower, higher maneuverability, and reduced particle charging when using special attacks like Burst Mode. Seravee is only comparable to Gundam Virtue, with Veda's unreliable complications, a Nadleeh sub unit wasn't part of its design. As an alternative design, a partner unit was made for Seravee in dire combat situations, it's backpack can transform into GN-009 Seraphim Gundam.
Fighting Style Seraphim:
Reflective in real combat situations, one person can hold the opponent down while the other destroys the opponent. When a formidable MS opponent overwhelms Seravee, Seravee's Pilot can move Seravee in very close proximity of the opponent MS and grab hold of the enemy with it's four MS hands. Once fully secured and unable to escape, Trans-Am would activate and the backpack would transform into Seraphim and finish off the opponent.
The Gundam isn't dependent on Trans-Am to break off from Seravee since the GN Drive is housed within Seraphim. As the successor to Gundam Nadleeh, Seraphim is capable of high speed combat and not dependent on weapons from Seravee as Seraphim has built in weapons. Seraphim's arms are GN Cannons and can transform in between forms for shooting or melee combat, either by empty hand or beam sabers stored in its arms. Seraphim is also capable of penetrating GN Fields to destroy opponents with its GN Cannons. Just like Nadleeh, Seraphim inherited the Trial System,but an improved version of it,known as the Trial Field, as a countermeasure against enemy forces that would misuse Veda to their benefit; Seraphim is unable to utilize the system without first reclaiming Veda. Seravee was later upgraded with new power-up components to increase its combat efficiency and survivability in combat, but the benefits aren't transferred to Seraphim.
Armaments Seravee:
GN Bazooka II
GN Cannons
Armaments Seraphim:
N/A
Systems Seravee:
Face Burst Mode
GN Field
GN Field
Systems Seraphim:
Face Burst Mode
Trial System
[/right]
Credit: All of the information in this Database was taken from The Gundam Wiki and modified to fit this RP. The bulk of this information belongs to that site, written by it's members.
Quick note, the Gundam named '00' is pronounce Double oh (Like 007)
Quick note #2, I highly doubt Nadleeh and Seraphim will be used, I added them so you would know about them if you pick Virtue or Seravee. Also to use the trial system you need quantum brain waves.
Available
Reserved
Ship Name[/b]
Voyager CBS-80[/b]
Tactical Forecaster: TBA
Helmsman: TBA
Weapons Controller: TBA
Doctor: TBA
Engineer: Amanda Isenberg
Tactical Operator #1: TBA
Tactical Operator #2: TBA
Info:
CBS-70 Ptolemaios
Voyager is a Modified version of Ptolemy, it features weapons and systems which Ptolemy did not have.
Fighting Style:
The ship has atmospheric re-entry capabilities and capable of returning to space on its own. It's GN Field is generated by particle vents throughout the ship's hull, but not an absolute defense as it can still suffer hull damage from close range enemy fire. he ship rarely sees combat as it's GN particles create a natural cloaking effect against electronic sensors.
Armaments:
GN Cannon
The GN Cannons are a pair of particle beam cannons on the top of each side of their catapult launchers. The design and firing capabilities are similar to that of GNR-001 GN Arms. The beam canons are fixed stationary weapons and depends on the helm of Ptolemy to change the angle of the ship to adjust their firing solutions against enemy units.
GN Cannon Turret
These beam cannons are very similar to the four forward-firing guns, but are mounted on movable turrets on the sides of the ship's forward section.
GN Flak Cannon
These small cannons are intended for anti-aircraft/anti-MS defense. Six of them are clustered around Voyager's nose.
Systems:
GN Field
E-Sensors
Aviation Mode
Atmospheric Re-Entry
Stealth System
Optical Camouflage
Optical Camouflage is a holographic projection stealth system that creates an illusionary image of its surroundings to avoid visual detection. The system is only meant to avoid visual detection from visual sensors and observation satellites at far distances, not upon close range though. Upon close range observation, the camouflage is obvious to the naked eye as the holographic grid creates overlapping image folds at the edge of the camouflage.
High GN particle dispersal
Accommodations:
Bridge
Food & Quarters
Tactical Room
Mobile Suit Hangers x 4
Pilot: Samus
Info:
Gundam Exia
Fighting Style:
Exia near-exclusively uses its GN Sword/Rifle in battle. Due to its lack of ranged weaponry, Exia's preferred mode of combat is high speed melee combat, using the GN Blades to disarm and/or destroy enemies quickly and efficiently. When facing stronger opponents Exia uses the beam sabers for faster combat maneuvers. The GN Rifle is rarely used unless engaging opponents at long range.
Exia can dock with the GN Arms to drastically enhance its firepower, or use its Trans-Am system to increase its speed to far beyond anything that can match it.
Exia's GN Sword was carefully designed to disperse GN Field defenses, as a countermeasure against Gundam technology falling into the wrong hands
Armaments:
Seven Swords System
GN Sword / Rifle
GN Long Blade & Short Blade
GN Beam Saber & Beam Dagger
GN Vulcan Cannon
GN Shield
Systems:
Trans-Am System (used by all Gundams)
Optical Camouflage
More info can be found in the Wiki[/i]
Dynames GN-002
Pilot: TBA
Info:
Gundam Dynames
Fighting Style:
As its primary armament is the long-range GN Rifle, Dynames is almost exclusively used as a sniper, taking up a well-hidden position and dispatching targets from afar while Exia draws the attention and fire of the enemies. If forced into mid-range or close-range combat, Dynames switches from the Rifle to its GN Pistols, wielded akimbo. In most situations, The Pilot only performs aiming and firing, with all remaining tasks (including evasion, movement, and control of the GN Full Shield) relegated to Haro. In very short range, Dynames prefers to use its GN Missiles, using its beam sabers only as a last resort.
Though rarely used, Dynames has a special rifle with which it is capable of firing on orbital targets from the ground. It is also capable of docking with the GN Arms support craft to boost its firepower enormously.
Armaments:
GN Sniper Rifle
GN Beam Pistol
GN Beam Saber
GN Shield & Full-Shield
Super Substratospheric Altitude Gun
GN Missiles
Systems:
Sniper Mode
Full Shield Defense System
Trans-Am System
Pilot: AJ
Info:
Gundam Kyrios
Fighting Style:
Fighter Mode
While in an fighter configuration, Kyrios duals as a jet fighter/bomber. During missions that requires fast hit-and-run tactics the tail unit can fire missiles to either destroy incoming aerial units or specific ground targets. It also carries bombs within the "underbelly" of the tail unit. Because of Kyrios' GN Drives, the fighter is capable of carrying weight that no mobile suit can transport. Thus the tail unit can only be utilized by Kyrios. Without the "tail unit" and its weapon compliments, Kyrios resorts to dog fighting, using its GN Submachine Gun.
Mobile Suit Mode
While in mobile suit mode, Kyrios often performs high speed maneuvers of hit-and-run tactics while firing a barrage with its GN submachine gun to cause chaos on the ground. Even though Kyrios has 2 beam sabers, it often resorts its GN Shield for melee combat. The GN Shield transforms into a pincer claw to capture its targets and destroy them with a hidden blade between the claws that incinerates metal upon contact.
Armaments:
GN Beam Submachine Gun
GN Beam Saber
GN Shield/Heat Blade
Tail Unit
GN Tail Booster
Systems:
Trans Am System[/i]
Virtue GN-005 | Nadleeh GN-004
Pilot: TBA
Info:
Gundam Virtue | Gundam Nadleeh
Quick Note: Virtue is the main form used more then Nadleeh
Fighting Style Virtue:
Virtue relies on its overwhelming firepower to destroy its enemies from mid-to-long range, with almost no capabilities in melee combat. Because Virtue's GN Bazooka requires a recharge time after each shot, it depends on its armor and GN Field for protection while recharging. Should opponents attack Virtue while recharging, it can still attack using its dual GN Cannons. However, these same countermeasures are also Virtue's greatest weakness. While the GN Bazooka can be fired through the GN Field, the GN Cannons cannot, requiring Virtue to drop the field while it fires. Its bulky, heavy armor and weaponry also makes Virtue a liability in close-range or high-speed combat.
Fighting Style Nadleeh:
Nadleeh is not designed for normal combat, but rather as a deployment platform for the Trial System. With a link to Veda, Nadleeh allows people with quantum brain waves to fulfill their role as judge, emitting frequencies which can completely disable any mobile suit also linked to Veda. With the suit disabled, Nadleeh can then serve as executioner with its beam sabers. While Nadleeh can be deployed sans the Virtue armor, replaced with a beam rifle and shield, its performance is lackluster compared to the other Gundams.
(Link to Veda is currently off-line)
Armaments Virtue:
GN Bazooka
GN Cannons
GN Beam Saber
GN Field
Armaments Nadleeh:
GN Beam Rifle
GN Shield
GN Beam Saber
Systems Virtue:
Burst Mode
Trans-Am System
Systems Nadleeh:
Trial System
Trans-Am System
Argo CBS-84
Tactical Forecaster: TBA
Helmsman: TBA
Weapons Controller: TBA
Doctor: TBA
Engineer: TBA
Tactical Operator #1: TBA
Tactical Operator #2: TBA
Info:
CBS-74 Ptolemaios ll
Again just like Voyager, Argo is based upon Ptolemaios ll
Fighting Style:
Argo is a multi-purpose MS transport carrier, capable of operating in space, atmosphere, and sea. Argo overall is designed to be a self sustainable warship, capable of providing combat support to their Gundams and/or Meisters in various combat situations on extended periods of time. The ship has atmospheric re-entry capabilities and capable of returning to space on its own. In addition, Argo is also a submarine. The ship is capable of diving underwater for infiltration and stealth operations.
The ship no longer uses a docking ring for launching Gundams or portable MS containers, it has a large MS container bay that directly loads their Gundams onto the two linear catapults to launch mobile units in shorter launching times. The MS container bay of the ship was designed to accommodate their Gundams and mobile support units. During underwater operations, the bottom of the bay can open for underwater launching or retrieval.
The ship is loaded with an arsenal of weapons for self defensive/offensive purposes and able to hold its own without the need of a Gundam. The ship can traditionally use high GN particle dispersal for stealth and GN Field for protection, but also have a holographic camouflage system to avoid detection. The ship was also designed to utilize the power of the Gundams, when speed and power is needed, the ship can utilize the Gundam's Trans-Am system to temporarily enhance it's capabilities and launch straight into space.
Armaments:
GN Large Missile Launcher
These large missile launchers all face directly forward, in four clusters of three launchers each. They fire large GN Missiles suitable for use against warships or even large fixed structures.
GN Missile Launcher
Argo also has a total of 38 smaller vertical missile launchers, capable of firing an array of missiles against enemy mobile suits. The launchers are arrayed in four rows of four (located on the top of the aft section, just forward of the engines), two rows of five (on the underside of the aft section, directly below the topside launchers), and two rows of six (on the underside of the forward section, just aft of the torpedo launchers).
GN Missiles
The GN Missiles are multi-purpose ordinance, capable of being modified for specific purposes in a combat situation. The explosive cluster-jamming missiles are a recent addition to the ship's arsenal. The ship can prepare missiles to be concentrated with explosive particles that could jam enemy sensors and explode on contact. When fired, they can detonate at a specified distance and release explosive particles to confuse, damage, and blind incoming enemy units. The particles are also highly explosive and can ignite an entire area of space, limited to particle dispersal. A particle beam can ignite the field and incinerate everything within the particle field. The missiles can also be prepared to unleash a smokescreen along with explosive-jamming particles. The traditional ordinance are tracking missiles, loaded with GN particles that disperse on contact to overwhelm an enemy MS frame to explode in seconds.
GN Torpedo Launcher
The torpedo launcher is located at the bottom-front area of Argo, in between the MS container bays. The weapons platform is a 4-tube launcher, but can fire torpedoes individually if necessary.
GN Torpedo
Just like GN Missiles, the torpedoes can be prepared to fire specific types of ordinance for underwater and underwater-to-surface firing. The torpedoes can traditionally track and detonate on contact or be modified as a countermeasure, such as concentrated GN particle dispersal and/or smokescreen.
GN Cannon
GN Cannon Turret
GN Flak Cannon
Systems:
Trans-Am
Argo was designed to utilize the power of Trans-Am through it's GN Drives. The ship itself does have a Trans-Am system, utilizing the pre-stored particles in its particle storage tanks; it can be used only for a very brief period of time. For the ship to maintain Trans-Am at extended time period(s), at least one Gundam (and more) is needed to supply additional particles to power the carrier. The Gundam's particle generation can be redirected to temporarily improve the performance of any specific system(e.g. engines, GN Field etc.). It's unclear what the ship's particle output and tolerance are when utilizing such high GN particle energies, but Argo was designed to siphon GN particles from all four Gundams for maximum potential.
Optical Camouflage
Accommodations:
Bridge
Sub-Bridge
Food & Quarters
Tactical Room
Observation Room(s)
Weapons & Supplies
MS Containers
00 GN-0000
Pilot: TBA
Info:
00 Gundam
Fighting Style:
A tactical drawback of the Twin Drive System is the way the GN Drives are mounted upon 00's shoulders. They aren't shielded and depend on the pilot's capabilities to compensate 00's weaknesses/deficiencies. Should 00 Gundam lose a GN Drive in combat, it can still operate, but have difficulty of executing higher functions because the unit has high GN particle requirements.
Because 00 is an experimental MS, the unit also suffers from power stability issues and requires constant maintenance. 00's Twin Drive System was imperfect and requires 0 Raiser (00 Raiser) to safely execute Trans-Am and provide protection upon the GN Drives. (0 Raiser is not complete yet in this RP therefore 00 still has power issues. 00 can use it's Trans-am system but it can overload the twin drive system and it can even destroy it making 00 inoperable)
Armaments:
GN Sword II
Rifle Mode
Sword Mode
Beam Saber Mode
GN Beam Saber
GN Shield
Systems:
GN Field
Twin Drive System
Trans-Am System
Support Unit:
0 Raiser GNR-010
Pilot: TBA (Note: The Pilot of the 0 Raiser will mostly just fly the 0 Raiser to dock with the 00 Gundam to make the 00 Raiser. And while it can fight by itself the weapons it has are mostly used to clear the way so the 0 Raiser can reach the 00 Gundam)
Info:
0 Raiser
Fighting Style:
0 Raiser uses large GN Condenser as its main power source and is designed to charge using 00's GN Particles when docked. It can be used in combat independently or when docked, and also stabilizes 00's Twin Drive System. 0 Raiser is loosely autonomous with the aid of a Haro unit, capable of assisting 00 Gundam in combat and docking sequence; the unit has a cockpit for manual pilot control. When combined with 0 Raiser (through a laser guided docking sequence), the Twin Drive System is stabilized, and Trans-Am is fully operational.
Armaments:
GN Micro Missile
Upon hitting the target, it will inject GN Particles, destroying it from the inside. Suitable against huge targets like warships, 0 Raiser's missiles are smaller compared to those used by Gundams, so more can be stored in 0 Raiser. Because of improvements in compression technology, the power loss as a result of smaller size is nil. The weapon is target seeking, so it's a very important armament for the civilian Pilot, who is not suitable to battle. Usable when docked.
GN Beam Machine Gun
Beam cannon using GN Particles, 0 Raiser's main armament. It's firing rate is higher than a beam rifle, but weaker. The same weapon is used in Kyrios and Arios. This weapon uses up a lot of GN Particles, for 0 Raiser which is not equipped with a GN Drive, there's a limit of use. However, since the pilot is not very active in the battlefield, the energy consumption is not a problem. Usable when docked.
GN Vulcan
Systems:
Sensor Unit
Equipped in front of 0 Raiser, it includes multiple sensors, and more powerful than those equipped in MS. Used for data gathering in battle, and send the information to other MS. To fully utilize this system, a pilot and a Haro is needed.
Trans-Am
00 Gundam + 0 Raiser
00 Raiser (Double oh Raiser)
Pilot: TBA (As in The Pilot of 00 Gundam)
Co-Pilot: TBA (As in the Pilot of 0 Raiser)
Info: The 00 Raiser is achieved by docking 00 Gundam with the 0 Raiser. The 00 Raiser stabilizes the Trans-Am allowing 00 to use it while in this form.
Armaments:
The 00 Raiser has all the armaments of the 00 Gundam and the 0 Raiser.
Systems:
Raiser System
The Raiser System is the peripheral power of 0 Raiser when docked with 00 Gundam. In the 00 Raiser form, synchronous particle generation reaches 100% production (approx 87% without 0 Raiser) and gives 00 Gundam enhanced speed and power; while 0 Raiser can be used without a pilot, it requires one for complicated functions when it comes to calibrations, system adjustments, and mechanical control to effectively utilize the system. It's an overall massive GN particle charge that allows 00 Raiser to perform high energy consuming functions such as the Trans-Am Raiser System.
Trans-Am Raiser
Trans-Am Raiser is the execution of Trans-Am System in conjunction with 00's Twin Drive System in its 00 Raiser form. With 0 Raiser's GN particle stabilizer/regulator equipment, Trans-Am can be safely executed and the GN particle output is enhanced approximately 300%; GN particle generation is known to reach higher thresholds, 7x and beyond. When activated, 00 Raiser can utilize Trans-Am approximately 2-3 times longer the duration of a single GN Drive and can combine the forward GN binders from 0 Raiser and GN Swords to create Raiser Sword (massive beam saber) that can extend at great distances to cut down large objects like battle cruisers and satellite weapons.
Trans-Am Burst
A special hidden ability of 00 Raiser triggered by a biometric scan upon detection of a true Innovator pilot, the Twin Drive System in conjunction with Trans-Am Raiser and the Innovator abilities of Setsuna, Trans-Am Burst super accelerates particle generation and floods a large area of space with concentrated GN particles in a green rainbow-like hue. The particles it generates has a similar effect to Trans-Am Raiser. Those within the particle cloud will have temporary telepathic communication at an extended period of time, relative to particle density in space. The system expands human consciousness (Setsuna's will) through purified GN particles that has the ability to disrupt quantum brainwaves, repel nearby mobile suits, and distract enemy combatants as one large bursting energy wave. As a health benefit people afflicted with GN particle poisoning will be relieved of their symptoms and/or healed as a result of it. The full capabilities of this system are unclear.
Cherudim GN-006
Pilot:TBA
Info:
Cherudim Gundam
Fighting Style:
As Dynames' successor, the unit is another sniper mobile suit. Cherudim is equipped with a dedicated precision targeting camera located in its forehead (above the V-Fin) similar to Dynames. It executes sniper mode by exposing its forehead scope and lowering a gun module within the thingypit for pilot control. The thingypit also contains a docking interface for the Pilot's Haro for system delegation(s). Cherudim's primary armament is its GN Sniper Rifle II, which is stored on the right MS shoulder. The weapon can switch in between as a long range beam rifle and/or a short-to-medium range three-barrel sub-machine beam gun. The dual functions of the weapons were meant to increase combat efficiency and survivability of Cherudim as the predecessor unit had combat deficiencies with single purpose weapons. Its other weapons are a pair of beam pistols and shield bit system.
The beam pistols are generally used for short range-to-melee combat situations as the pair of guns duals as axes with anti-beam coating against beam sabers. When in dangerous situations, the shield bits can be deployed to help defend Cherudim and fend off enemy opponents by defensive shielding and firing. In desperate situations, Cherudim can execute Trans-Am to increase the Gundam’s speed, power, and strength to its overall systems for greater combat efficiency.
Cherudim would later receive new power-up components to further increase combat efficiency and survivability. CB engineers installed six GN Rifle Bits and an extra pair of beam pistols for the unit. The shield bits were short range weapons and Cherudim only had its rifle for long range firing. The new bits have extended range for firing, giving Cherudim 6 additional guns for long range shooting and shielding. With the new upgrades, Cherudim has evolved more into a heavy arms assault type Gundam than its original sniper orientation.
Armaments:
GN Sniper Gun II
GN Beam Pistol II
GN Shield Bits
GN Missiles
GN Rifle Bits
Systems:
Bit Control System
Defense Mode
Assault Mode
Trans-Am System
Holographic Sniping System(used with Trans-Am)
Arios GN-007
Pilot: TBA
Info:
Arios Gundam
Fighting Style:
Mobile Suit Mode
ust like its predecessor, it carries a twin beam rifle as it's primary weapon and a pair of beam sabers for melee combat. Arios' forearms contains sub-machine guns for rapid fire to spray a hail of beam fire against enemy units and can attack at greater speeds. It carries two GN Beam Shield emitters on its shoulders that can generate a protective GN field, thus a physical hand-held shield was not made.
Arios was later fitted with a GN Heavy Weapons attachment. It sports a more powerful new beam rifle and dual back-mounted missile launcher packs to increase combat potential and survivability . Arios can now vaporize enemy MS units with a single shot and manage more enemy units with missiles that can destroy or divert off enemy combatants.
Flight Mode
The new fighter body of Arios is meant for high speed flight and combat. The unit also duals as a semi-mobile armor against enemy units. Kyrios originally had a GN Shield that could transform into a pincer claw weapon that could grab enemy units and destroy them with an electro-blade. While Arios has no physical shield, the pincer-claw aspect was incorporated into the design of the front body of Arios's fighter form. When transformed, Arios can grab enemy units and can either remove a mobile suit out of the combat zone or literally clip them down with its GN particle infused pincer.
To increase the effectiveness and survivability of combat, GN Archer was added to Arios' overall arsenal. The unit was originally meant to be a new generation of Kyrios' GN Tail Booster, but CB engineers evolved the design of the tail booster into a transformable MS unit for Arios. GN Archer is still a Tail Booster unit, granting Arios greater speed, maneuverability, and additional firepower with GN Missiles; the GN Cannon aspect of the original Tail Booster was never incorporated. GN Archer can break off from Arios for independent combat to help relief Arios on missions, but need to return to Arios to recharge as the unit is dependent on GN particles.
Armaments:
GN Twin Beam Rifle
GN Beam Saber
GN Beam Shield
GN Vulcan
GN Sub-Machine Gun
GN Long Beam Rifle
GN Booster Unit
Systems:
Trans-Am System
Support Unit
GN Archer GNR-101 (Gun Archer)
Pilot: TBA
Info:
GN Archer
Fighting Style:
Fighter Mode
As a fighter, GN Archer is capable of high speed combat and have GN-missiles to defend/attack against enemy MS units. It's arsenal is limited in this form as it's main purpose is to enhance the speed, power, and maneuverability to Arios Gundam as its Tail Booster unit. Arios has no remote control(s) over GN Archer, the unit depends on the pilot to take action in combat situations. The unit can detach from Arios and independently fight to help divert attention from Arios or reduce Arios' burden in combat situations; regardless what actions the pilot makes, the unit is still dependent on GN particles to continuously fight.
GN Archer must always return and dock with Arios in fighter mode to recharge its GN- condenser(s) for extended fights. It's considered GN Archer's weakness as the unit forces Arios to transform (regardless of the situation) to recharge the unit to fight or would eventually power down. Under certain situations, this can become a liability as GN Archer hinders Arios to properly combat enemy units. Another unexplained design was its beam rifles can't be used in Fighter mode, a feature capable from Arios. GN Archer would be far more efficient in combat had its guns were usable in flight, but for unexplained reasons, the guns are facing backwards and can't be fired unless in MS mode.
MS Mode
In mobile suit form, GN Archer has two wide spread beam rifles to attack enemy units. The GN Missile Launcher upon its back can still fire salvos of missiles against enemy units to help Arios fend off enemy targets. GN Archer's combat capabilities are comparatively lesser than the Gundams, but it's capabilities rivals any GNX III and/or Aheads in the battlefield; the lack of a GN Drive limits its operation in combat.
Armaments:
GN Beam Rifle X2
GN Vulcan X2
GN Missiles
GN Beam Saber X2
Systems:
None
Seravee GN-008 | Seraphim GN-009
Pilot: TBA
Info:
Seravee Gundam | Seraphim Gundam
Fighting Style Seravee:
Seravee is an overall improvement to its predecessor, Gundam Virtue. Like Virtue, Saravee executes overwhelming firepower suppression against numerically superior opposition and has thick armor for protection; as the successor to Virtue, this unit has notable differences in its armaments and capabilities.
eravee's forearm armor has a built in compartment to hold its beam saber. Instead of traditionally having the beam saber at the torso of a Gundam, Seravee can quickly draw it out of its forearm for combat. The four GN Cannons, located on the shoulders and knees, provide greater fire coverage. Hidden within the four GN Cannons of Seravee are additional MS arms, giving Seravee a total of 6 arms with 6 beam sabers for melee combat. This hidden feature was designed to allow Seravee handle melee combat efficiently and to compensate its deficiencies as additional countermeasure(s).
The design of Seravee's armor was meant for efficient GN particle dispersal for both offensive/defensive measures. In addition, the rear face of Seravee (Seraphim) helps boost GN Field strength when encountering heavy weapons fire and melee engagements. The GN Field generated by Seravee works in conjunction with the weapons systems. Virtue had a lag time in between GN Field generation/regeneration when dropping the field for firing the GN Cannons. Seravee's armor not only can rapidly generate/regenerate a GN Field, but also uses the GN Field to enhance the firepower of the GN Cannons and GN Bazooka when firing.
Seravee would later receive GN Heavy Weapons components for higher combat efficiency and survivability. Seravee was given GN Verniers on its back, GN Field enhancement parts on its shoulders and legs, and 2 GN Cannons on its hips. The 2 additional GN Cannons give Seravee a new total of 6 GN Cannons, but the new cannons are simply fixed weapons and can't transform into MS arms. The new silhouette overall gives Seravee greater firepower, higher maneuverability, and reduced particle charging when using special attacks like Burst Mode. Seravee is only comparable to Gundam Virtue, with Veda's unreliable complications, a Nadleeh sub unit wasn't part of its design. As an alternative design, a partner unit was made for Seravee in dire combat situations, it's backpack can transform into GN-009 Seraphim Gundam.
Fighting Style Seraphim:
Reflective in real combat situations, one person can hold the opponent down while the other destroys the opponent. When a formidable MS opponent overwhelms Seravee, Seravee's Pilot can move Seravee in very close proximity of the opponent MS and grab hold of the enemy with it's four MS hands. Once fully secured and unable to escape, Trans-Am would activate and the backpack would transform into Seraphim and finish off the opponent.
The Gundam isn't dependent on Trans-Am to break off from Seravee since the GN Drive is housed within Seraphim. As the successor to Gundam Nadleeh, Seraphim is capable of high speed combat and not dependent on weapons from Seravee as Seraphim has built in weapons. Seraphim's arms are GN Cannons and can transform in between forms for shooting or melee combat, either by empty hand or beam sabers stored in its arms. Seraphim is also capable of penetrating GN Fields to destroy opponents with its GN Cannons. Just like Nadleeh, Seraphim inherited the Trial System,but an improved version of it,known as the Trial Field, as a countermeasure against enemy forces that would misuse Veda to their benefit; Seraphim is unable to utilize the system without first reclaiming Veda. Seravee was later upgraded with new power-up components to increase its combat efficiency and survivability in combat, but the benefits aren't transferred to Seraphim.
Armaments Seravee:
GN Bazooka II
GN Cannons
Armaments Seraphim:
N/A
Systems Seravee:
Face Burst Mode
GN Field
GN Field
Systems Seraphim:
Face Burst Mode
Trial System
[/right]
Other Units
0 Gundam GN-000
Pilot: TBA
Info:
0 Gundam
Fighting Style:
0 Gundam has basic complements for combat, a Beam Saber, Beam Gun, and Gundam Shield. For long range combat, the unit would deploy its gun and shield for shoot-and-block tactics. For close range combat, a beam saber can be pulled directly from its backpack for shield-and-strike tactics.
Armaments:
Beam Gun
Not much is known about the weapon, it's presumed because it's based on RX-78 that the Beam Gun can rapid fire and/or shoot pulse shots.
Gundam Shield
The shield has a particle emitter at the center to strengthen it against beam and physical attacks. It's unclear if it can generate a GN Field or other capabilities due to limited use.
Beam Saber
One beam saber is visibly stored at the backpack of 0 Gundam.
Systems:
Trans-Am
0 Gundam GN-000
Pilot: TBA
Info:
0 Gundam
Fighting Style:
0 Gundam has basic complements for combat, a Beam Saber, Beam Gun, and Gundam Shield. For long range combat, the unit would deploy its gun and shield for shoot-and-block tactics. For close range combat, a beam saber can be pulled directly from its backpack for shield-and-strike tactics.
Armaments:
Beam Gun
Not much is known about the weapon, it's presumed because it's based on RX-78 that the Beam Gun can rapid fire and/or shoot pulse shots.
Gundam Shield
The shield has a particle emitter at the center to strengthen it against beam and physical attacks. It's unclear if it can generate a GN Field or other capabilities due to limited use.
Beam Saber
One beam saber is visibly stored at the backpack of 0 Gundam.
Systems:
Trans-Am
Credit: All of the information in this Database was taken from The Gundam Wiki and modified to fit this RP. The bulk of this information belongs to that site, written by it's members.